The Playstation Vita is a great handheld with great games. Unfortunately, Hyperdimension Neptunia: Producing Perfection is not one of them. The anime style and RPG-like elements can be fun, but the lack of gameplay, creepy dialogue, and concert mode had me wanting to put this game down shortly after picking it up.
Producer Mode, Unlimited Concert Mode, and Viewer Mode are the three modes of play in HN:PP. Producer Mode, HN:PP’s story mode, thrusts you into the game-like world of Gamindustri. Within Gamindustri, you meet four women known as Console Patron Units (CPU). They are Neptune from Planeptune, Noire from Lastation, Blanc from Lowee, and Vert from Leanbox. You learn that each CPU protects their nation through their population’s faith, known in the games as shares. As it turns out, you were summoned to Gamindustri to help earn back shares from the pop group MOB48. To do this, you choose to become one of the aforementioned women’s producer and do your best to make her the best pop idol she can be. Through this journey, you’ll promote her image, increase some of her pop related stats, associate her with the three other CPUs, rest, and put on concerts. You’ll need to rest every now and then to keep your idol’s stress level low, as doing different events will stress her out. Doing an event takes up one Gamindustri day and you must become the #1 pop idol by day 180.
Between game 1 and game 180, you are bombarded by awkward dialogue. At one point in the story, I chose to go on vacation with my idol. During said vacation, my character enjoyed her rubbing herself on him in a large crowd. That’s one of the better scenes too. Scenes like this were extremely common throughout HN: PP and made me feel that a lonely teenager wrote the dialogue. You’ll also spend a large amount of time in HD:PP, supposedly making your character better, by improving their vocal, dance, and rhythm skills. In doing so, it is to be believed that you’ll eventually see improvement. During the beginning of the game, I did nothing but train my CPU, yet there were no noticeable changes. My idol didn’t gain more shares, new dance moves, or anything. Near the end of the game, I just worked on promoting my CPU which did make a difference.
The only form of gameplay in HN: PP is when you put on a concert. You control what your CPU wears, the music, the stage effects, and when to trigger a CPU’s Hard Drive Divinity (HDD) form. This form has no apparent benefit, other than the fact that the CPUs are always wearing less clothing. As stated before, that is the only gameplay in the game. Concerts are very boring. You can pick one of five songs, each with a repetitive dance that your CPU will do during the performance. The use of stage effects are easily used with click of one of the face buttons, and you can even move the camera. Boring and repetitive concerts made it especially hard to finish the game. For those who do enjoy these concerts, that is all that Unlimited concert mode is.
Lastly, there’s Viewer Mode. In Viewer Mode, you get the opportunity to view the CPUs. You can dress them, check them out, and even touch them. This mode is really creepy, as you can touch them anywhere and they react accordingly. Again, it seemed to me that this was made by a teenager. This mode is awkward and creepy.
HN:PP has far more flaws than it has strengths. The game’s dialogue is horrendous, Viewer Mode is disgustingly creepy, and concert mode, the game’s only gameplay, is repetitive and boring. Looking back after playing this game, it’s hard to think about anything that was enjoyable.
Final Score: 3.0/10